Tumo Curriculum Activities

About

tumo logo “Tumo” is basically a new kind of learning environment. It’s a center for creative technologies in Yerevan devoted to just teenagers and preteens. You can think of it as a giant studio where kids get open access to new tools, technologies, learning programs… all in areas like digital media, game development, robotics, computer animation. These are areas that are attractive to kids and at the same time give them real opportunities in higher education, in competitive careers, as future entrepreneurs.

The center takes up two entire floors of a large modern building, which is in this brand new business park. It’s quite impressive. And it’s quite big. Tumo will be catering to hundreds of kids on a daily basis. The ground floor is completely open access. Kids can come there to play with technology, learn, socialize… The most motivated and talented kids will get access to the second floor where we will have more intensive learning, going all the way up to incubation labs or internships in commercial ventures. Take a look at Tumo’s website where you can watch an informative video.

TUMO Activity

So how will Tumo achieve this? Through custom made Tumo activities. An activity is Tumo’s interactive approach to teaching skills and conveying specific information in a way that is appealing and enticing to young people, ages 12-18. Our activities aim to assist users in learning how to use (parts of) a software, programming tool, or game. Activities use different mediums to teach learning materials including the following: movies, graphics, audio, video, animation, plain text, out-of-classroom and in-classroom educational experiences via technology, web-based learning, virtual classrooms, digital collaborations etc.

Emphasis is also placed on social learning and social software such as blogs, wikis, podcasts, discussion boards, and learning opportunities made available through our virtual world. Tumo activities can be designed to be instructor-led, but the majority of our activities are made to allow for self-paced learning. We also encourage the creation of collaborative activities, in the hopes that the educational content will be created by a wider group including the students themselves. We want to encourage peer cooperation, peer support, and to some extent a healthy dose of peer pressure.

It’s very important to us that the emotional aspects of learning are also considered while creating an activity. Activities should be motivating, engaging and fun! The process of creating the perfect activity can be difficult and slow to develop, though they have the potential to provide more engaging learning experiences for students.

This blog is a scratchpad for activities.  The purpose of this blog is first, to provide a place to keep the activities all in one spot while we work on them and create our voice, and second, to allow for feedback from interested parties who want to help make the activities better.   If you have any resources to add, good activity ideas or suggestions,  please don’t be shy and share!

TUMO Vision

This will be a center which will give individuals the opportunity to build not only their personal skills and knowledge, but to utilize their gained experience to work on developmental projects on both a national and international scale. We aim to essentially become a digital hub of young and aspiring experts and professionals working to achieve their goals in the development of the digital field.
Our center offers young students the chance to learn through experience, providing them with the initiative and encouragement to move forward and realize their future. We envision a futuristic style of learning, a fusion between digital and physical, artistic and technical. We wish to establish a safe and productive working environment that would expose students to innovative technology.

We’re putting together a collection of hundreds of activities for them to explore.  Web Development is one of 4 focus areas that the center will offer.  The activities will connect with one another like building blocks allowing the students to accumulate their skills and have enough repeated exposure to the code, design tools, architecture and usability strategy techniques.  When students leave the center, the idea is that they will be able to either get a side-job working in web dev while in college, or have a leg up on their peers with their technology experience under their belts to add to the field they’re interested in.

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